Search results for "CE [GGAG]"

showing 10 items of 29328 documents

E-NAUTILUS: A decision support system for complex multiobjective optimization problems based on the NAUTILUS method

2015

Interactive multiobjective optimization methods cannot necessarily be easily used when (industrial) multiobjective optimization problems are involved. There are at least two important factors to be considered with any interactive method: computationally expensive functions and aspects of human behavior. In this paper, we propose a method based on the existing NAUTILUS method and call it the Enhanced NAUTILUS (E-NAUTILUS) method. This method borrows the motivation of NAUTILUS along with the human aspects related to avoiding trading-off and anchoring bias and extends its applicability for computationally expensive multiobjective optimization problems. In the E-NAUTILUS method, a set of Pareto…

ta113Decision support systemMathematical optimizationInformation Systems and ManagementOptimization problemMultiple criteria optimizationGeneral Computer ScienceComputer sciencePareto principleTrading-offManagement Science and Operations ResearchSpace (commercial competition)Multiple objective programmingMulti-objective optimizationIndustrial and Manufacturing EngineeringSet (abstract data type)Modeling and SimulationPoint (geometry)Computational costInteractive methodsEuropean Journal of Operational Research
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Rehearsing to control depressive symptoms through a behavior change support system

2013

Depressive symptoms are generally coupled with distress and high treatment costs. We present our on-going research on a Web-based behavior change support system, which utilizes Acceptance and Commitment Therapy as a rehearsal tool. We present a summarized account of the research setting, studied persuasive software features, and a brief account of initial data analysis. Our work presents implications on design interventions for mental well-being and human-computer interaction.

ta113DistressPsychotherapistWork (electrical)Control (management)Behavior changePsychological interventionRehearsingPsychologyAcceptance and commitment therapyta515Depressive symptomsCHI '13 Extended Abstracts on Human Factors in Computing Systems
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User session level diverse reranking of search results

2018

Most Web search diversity approaches can be categorized as Document Level Diversification (DocLD), Topic Level Diversification (TopicLD) or Term Level Diversification (TermLD). DocLD selects the relevant documents with minimal content overlap to each other. It does not take the coverage of query subtopics into account. TopicLD solves this by modeling query subtopics explicitly. However, the automatic mining of query subtopics is difficult. TermLD tries to cover as many query topic terms as possible, which reduces the task of finding a query's subtopics into finding a set of representative topic terms. In this paper, we propose a novel User Session Level Diversification (UserLD) approach bas…

ta113InternetInformation retrievalWeb search queryuser sessionComputer scienceCognitive NeuroscienceInformationSystems_INFORMATIONSTORAGEANDRETRIEVAL02 engineering and technologyGraphComputer Science Applicationssearch result rerankingQuery expansionsession graphArtificial IntelligenceWeb query classification020204 information systems0202 electrical engineering electronic engineering information engineeringGraph (abstract data type)020201 artificial intelligence & image processingtiedonhakuhakutuloksetsearch result diversification
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Understanding Social OER Environments—A Quantitative Study on Factors Influencing the Motivation to Share and Collaborate

2014

Social software environments are increasingly used for open education: teachers and learners share and collaborate in these environments. While there are various possibilities for the inclusion of such social functionalities for OER, many organizational, individual and technological challenges can hinder the motivation of teachers to share and collaborate in these environments. Current research cannot explain what barriers teachers face in social OER environments and how those challenges influence their motivation to engage in such environments. An exploratory factor analysis was used in the context of schools and higher education institutions to investigate the possible barriers to engagin…

ta113Knowledge managementHigher educationComputer sciencebusiness.industrySocial softwareGeneral EngineeringContext (language use)computer.software_genreExploratory factor analysisComputer Science ApplicationsEducationKnowledge sharingOpen educationta516Social mediabusinessInclusion (education)computerIEEE Transactions on Learning Technologies
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Interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy

2012

Abstract We present an approach to interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy. The approach relies on formulae for lower and upper bounds on coordinates of the outcome of an arbitrary efficient variant corresponding to preference information expressed by the Decision Maker. In contrast to earlier works on that subject, here lower and upper bounds can be calculated and their accuracy controlled entirely within evolutionary computation framework. This is made possible by exploration of not only the region of feasible variants – a standard within evolutionary optimization, but also the region of i…

ta113Mathematical optimizationInformation Systems and ManagementGeneral Computer ScienceComputationta111Contrast (statistics)Interactive evolutionary computationManagement Science and Operations ResearchMulti-objective optimizationOutcome (game theory)Industrial and Manufacturing EngineeringEvolutionary computationModeling and SimulationPreference (economics)Evolutionary programmingMathematicsEuropean Journal of Operational Research
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Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
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Evaluating the performance of artificial neural networks for the classification of freshwater benthic macroinvertebrates

2014

Abstract Macroinvertebrates form an important functional component of aquatic ecosystems. Their ability to indicate various types of anthropogenic stressors is widely recognized which has made them an integral component of freshwater biomonitoring. The use of macroinvertebrates in biomonitoring is dependent on manual taxa identification which is currently a time-consuming and cost-intensive process conducted by highly trained taxonomical experts. Automated taxa identification of macroinvertebrates is a relatively recent research development. Previous studies have displayed great potential for solutions to this demanding data mining application. In this research we have a collection of 1350 …

ta113Radial basis function networkEcologyArtificial neural networkComputer sciencebusiness.industryApplied MathematicsEcological Modelingta1172PerceptronMachine learningcomputer.software_genreBackpropagationComputer Science ApplicationsProbabilistic neural networkIdentification (information)Computational Theory and MathematicsModeling and SimulationMultilayer perceptronConjugate gradient methodta1181Artificial intelligencebusinesscomputerEcology Evolution Behavior and SystematicsEcological Informatics
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Consumers’ adoption of information services

2013

This paper reports on a design science research study that seeks to investigate how information service components affect consumers’ potential adoption of such services. More specifically, the paper develops a conceptual model that uses the theory of organizational information services (TOIS) and the unified theory of acceptance and use of technology (UTAUT) as a basis. The results indicate that individual constructs can be linked to service components. In turn, this result can potentially be instrumental in progress toward a deeper understanding of consumers’ adoption of information services and how this affects the development of such services and systems that support them.

ta113Service (business)Information Systems and ManagementKnowledge managementbusiness.industrymedia_common.quotation_subjectServices computingUnified theory of acceptance and use of technologyAffect (psychology)Management Information SystemsConceptual modelInformation systemDesign science researchBusinessMarketingInformation Systemsmedia_commonInformation & Management
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Consumer Acceptance and Use of Instagram

2016

This study extends the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) model to investigate factors affecting the acceptance and use of a social networking service (SNS) called Instagram. The UTAUT2 model is modified to better suit the context of SNSs by replacing the price value construct with self-congruence. Furthermore, we explore the effects of behavioral intention and use behavior on "user indegree" defined as the number of people who follow an SNS user. The results of the survey study largely support the hypothesized model in the context of Instagram. The findings contribute to previous knowledge by demonstrating the important roles of hedonic motivation and habit in co…

ta113Service (business)Value (ethics)Context modelHedonic motivationsocial media05 social sciencesSurvey researchContext (language use)AdvertisingUnified theory of acceptance and use of technology0502 economics and businessInstagram050211 marketingConstruct (philosophy)Psychologyta512consumer acceptance050203 business & management2016 49th Hawaii International Conference on System Sciences (HICSS)
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Vertical Software Industry Evolution: The Impact of Software Costs and Limited Customer Base

2013

ContextSoftware systems are commonly used in a variety of industries as a means of automating organizational business processes. Initially, such software is often developed in-house by the vertical organizations possibly with the support of professional IT service providers; however, in many cases, internally developed software is eventually replaced with the software products provided by independent software vendors. These vendors often use license fees to recover their software development investments, as well as to gain some margin. However, if the vendor's customer base for a specific type of software is limited, then either the license fees are too high and hence the customers may pref…

ta113Social software engineeringComputer sciencebusiness.industrySoftware developmentComputer Science ApplicationsSoftware deploymentSoftware sizingSoftware constructionPersonal software processPackage development processBackportingbusinessSoftware engineeringSoftwareInformation SystemsInformation and Software Technology
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